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I find it much easier and faster to just setup a local savegame on your PC and configure it how you like it and then transfer that savegame to your dedicated server. The "World" savegame is interchangeable between dedicated server and peer-to-peer.
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Here are the various combinations of how players can connect with each other: When the hosting player closes the game, it kicks everyone out and the world is no longer available to play until that player starts the game client and loads that world again. The performance benefits are nullified if you play the game client on the same machine running the dedicated host.Ī peer-to-peer server is one where a player loads their game and shares it while playing at the same time (i.e. This can allow for better performance because the server does not have to load visual or audio components. There are several ways to host a multiplayer game but the main difference is dedicated server vs peer-to-peer (player to player).Ī dedicated server is one where the server runs without the graphical game client (nobody has to be connected).
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If there are any inaccuracies, please point them out and I will verify and correct as time permits. It is meant to give you enough information that you can host your own server the way you want with knowledge of how you can handle managing a basic server from start to finish. This is a work-in-progress so it is not 100% complete nor is it intended to cover each and every possible way to do it. This guide is all about servers and setting them up.
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